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Old Feb 09, 2007, 11:43 AM // 11:43   #81
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Quote:
Originally Posted by benmanhaha
What i mean is, what can an officer now really do? They can invite memebers, promote members, and kick members. Thats about it. Now when we add a new level, what do we get?

Officer__________________Seargent/General
Invite Members___________Kick memebers/officers
Promote Members_________Promote Officers


Now doesn't that seem silly? To divide an already low amount of responsibility into even less. Thats why I don't think adding a new level will work.

And no one here said anything about not wanting to add more diversity to the game. I personnally don't see how adding a new guild level is more "diverse". You've basically just created a level to do half of what an officer can do already.

Also, it has already been confirmed that we will have some type of guild storage and guild hall customization, so thats why I said that it could be another responsibility.
Maybe better should be not a hierarchy rank but something like guild title that definitely says what are your responsibilities in that guild, you know like looking into guild window and know that this person can recruit my friend ...
Like:
Recruiter - can only recruit;
Personnel clerk (manager) - can invite/kick members;
Commander - can initate GvG;
Warlord - can initiate GvG, invite/kick members;
...
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Old Feb 09, 2007, 12:31 PM // 12:31   #82
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wow, very goos idea......keep it up, we do need this!
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Old Feb 09, 2007, 04:17 PM // 16:17   #83
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Quote:
Originally Posted by benmanhaha
I searched for this and i didn't find anything, so here is my idea.

I want to be able to regulate the power of the officers in a guild. I used to be a guild leader and sometimes i would log on and find that my officers had booted people from the guild or done a guild battle without me knowing and I would return from being away to find our rating had gone down and there were people missing from the guild. My idea is an extra tab on the guild bar for the leader to regulate power. The picture doesnt show too much right now, but with guild storage supposedly coming in the future, i can see there being more options.

I made a picture to show what i mean.

http://i9.photobucket.com/albums/a87...ptionscopy.jpg

edit: for the picture, you might have to click the zoom button to see it clearly.

edit2:Here is a new picture to show how you set options per officer.

http://i9.photobucket.com/albums/a87...tions2copy.jpg
/signysignysigned
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Old Feb 22, 2007, 04:39 PM // 16:39   #84
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Default App Dev's Should Focus on Improving CORE Guild Leader Tools

Well, from the looks of things, this thread has been floating around for nearly 2 years now. I've not seen anything else yet in all of the forums (I started my search here as this had already been a posted topic). I am VERY disappointed that there is a lack of controls/components at the Guild Leader's disposal for customizing and tailoring the authority structure of the guild.

Quite simply; as great as this game is - it's weakest link is the LACK of controls for how the guild members are structured. There is no sense of roles for members (i.e. priviledges that can be granted members). Many have posted their support for this, thorughout the history of the thread.

Many of the great MMORPG on the market have this structured enabled. Why not Guild Wars?

I have been playing the game now for 6 months. I have created an Alliance of multiple guilds (6 at the moment) through individual accounts. I am the Alliance Leader of all of it; the guild leader of each guild. I have designated "guild managers" in each guild to "act" as pseud-guild leaders. They have one Senior Officer to each guild, and then of course there are officers.

How funny it is; that all officers can recruit but no one but the guild leader can demote. How funny it is that all officers have the power to wipe out the guild while I sleep. The irony here is that we need officers to help us recruit and add members (thus they have this power). They can even promote a member to officer status. Yes it is the officer with the power to delete members from the guild roster - yet they cannot delete themselves. DOES THIS SOUND CRAZY and RIDICULOUS TO YOU? It does to me. It's more than ridiculous - but perhaps there are technical limitations as to why a structured system for roles/priviledges cannot be enabled. If there is, I'd like to know why.

I'm 43. I lead and manage my guilds like a business. It is critical that everyone have the right role for their individual strengths. Enabling a structure system for role priviledges IS THE NUMBER 1 THING the developers can do to improve this game significantly in my humble opinion. I have discussed with many players this issue. The guild leader is so challenged in having to work with the system as it is presently designed - that there is so much burden on their shoulders, so much potential opportunity to lose it all because of officers roles all being equally in the ability to delete guild members. The work-arounds that I have implemented are all non-physical processes. Though I have never had it happen to me, I hear MANY who's guilds have been destroyed by an over-zealous officer who is disgruntled; and wipes a guild overnight. To deal with this; I take screen shots, daily, of the guild roster. Why on earth does ANET force me to do such things as to protect not only my own interests, by the interests of other players who are dedicated members to my guild? It just does not make sense to me at all.

PLEASE, PLEASE, PLEASE: Enable Member Roles/Ranks/Priviledges as tool in the game, give it to the Guild Leaders, and take a quantum leap forward in improving the weakest link in the entire game. SOON!

- Araliuns Sun
Leader of LaZy Nation
www.lazyimperium.com

Last edited by Araliuns Sun; Feb 22, 2007 at 06:43 PM // 18:43..
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Old Feb 22, 2007, 05:27 PM // 17:27   #85
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/signed i love this idea maybe the best idea suggested after the tabs /signed again
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Old Feb 22, 2007, 05:52 PM // 17:52   #86
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/notsigned

While this is a very nice idea, it can be solved by running your guild more efficiently, and only promoting member to officers that you can trust. If an officer is doing something outside of what he/she should be, demote to member. I'm the leader of a 90+ member guild with 10 officers, and I've never had the need for this kind of administrative control.
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Old Feb 22, 2007, 06:30 PM // 18:30   #87
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No offense; but I run six guilds with over 400 members. I think I am running them efficiently (as evidence that I HAVE 6 guilds that I am leader of each and seem to have a following of players who love being here - and we are growing) - AND - am WELL QUALIFIED to state the tool is needed.

If you don't want to take advantage of it, you don't have to. But just because you think you don't need it - does not mean the rest of us don't. It's needed. Let ANET develop it. And let us have it. If you don't want it - then that's fine.

- Araliuns Sun
Leader of LaZy Nation
www.lazyimperium.com

Last edited by Araliuns Sun; Feb 22, 2007 at 06:41 PM // 18:41..
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Old Mar 07, 2007, 07:30 PM // 19:30   #88
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/signed with sympathy for the poster
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Old Mar 07, 2007, 07:39 PM // 19:39   #89
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/signed

more fun to be a leader with more options to use :P
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Old Mar 09, 2007, 07:08 AM // 07:08   #90
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eh i dont particulary like this idea, dont trust the guy with this sort of thing? dont make officer. officers are good and all for recruiting BUT i feel it would be better if normal members could recruit too, after a certain time period. also i think only guild leader should be able to kick.
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Old Mar 09, 2007, 12:25 PM // 12:25   #91
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This is a great Idea In the case where an officer goes nuts and starts kicking all members in the guild for no reason (heard alot of this happening).

definitely /signed.

- Ganni
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Old Mar 12, 2007, 01:28 AM // 01:28   #92
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/signed

this can be easily altered if there are other positions than officer, leader, and member.
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Old Dec 28, 2007, 02:39 AM // 02:39   #93
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Araliun said it perfectly. Both posts.
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Old Dec 28, 2007, 03:44 AM // 03:44   #94
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Quote:
Originally Posted by almightytom
this needs to be done to keep idiots like me from abusing power
Choose your officers carefully
anyway, /signed encase a trusted officer goes AWOL, its happened to me before
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Old Dec 28, 2007, 04:38 AM // 04:38   #95
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/signed

I've been looking for this since I first made a guild in 2005.
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Old Dec 28, 2007, 08:15 AM // 08:15   #96
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/signed

only if you can give the officer the same amout of power as the gl and that you can nerf the power from offie's
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Old Dec 28, 2007, 05:13 PM // 17:13   #97
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/signed
everytime im in a guild some officers think about leaving then they boot every1 mess up the announcment screw up the hall then leave to another guild.
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Old Dec 28, 2007, 05:14 PM // 17:14   #98
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Quote:
Originally Posted by Shayne Hawke
Guilds need moar features!

/signed
we'll wait for gw2 to see more innovative guilds.
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Old Dec 28, 2007, 05:26 PM // 17:26   #99
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Quote:
Originally Posted by warcrap
/signed
everytime im in a guild some officers think about leaving then they boot every1 mess up the announcment screw up the hall then leave to another guild.
That's what happens when you give responsibility to a bunch of teenagers "cranked up on Volt".

/signed
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Old Dec 28, 2007, 06:28 PM // 18:28   #100
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this is a good idea, /signed

however the way i perhaps would have done it is add another tier, for example member, officer, senior officer, leader

leader - same as before

senior officer - can kick / promote / start guild battles as much as they want, and can accept alliance invites or leave alliances etc

officer - can send guild invites and guest invites

member - same as before.

but your idea is good too, i would happily settle for either of those.
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